Strongest Gamer Lets Play in Another World Volume 1 Epilogue
Have you ever heard of role playing? Its origins may be lesser known, but it has served as the basis for the RPG genre we know today. To ‘play a role’ may conjure up an image of actors performing on a stage or on a movie screen, but this isn’t a story acted out on a grandiose platform. No, it’s much simpler, more basic, yet still expansive and filled with endless possibilities.
Role playing happens a lot in everyday life, whether you notice it or not. From innocent games of make-believe and house as children, to interacting with strangers and eventually your seniors and teachers as we age, a mask is put on—a role is played. We incorporate those masks into ourselves, and sometimes they can even warp our personalities. But we don't have to let the roles we play define us...
“You’re heading towards the city in a horse-drawn carriage... It’s been two days since you left the village. As you near the dark path that leads into the forest, dirty men jump out of the bushes on the side of the road! They block your path, stopping your cart, and aggressively shout out to you, ‘This is Mountain Dogs turf! Hand over all your gold and valuables, or else face the consequences!’”
“When then... I jump out of the carriage wielding my lance, and strike a battle pose and respond with, ‘There are no rich passengers on this carriage. This is the only means of transport they have! If you mean to do us harm, then it is you who will face the consequences!’”
“The bandits stare at you with your lance and beautiful armor, then move in to attack. The fight is on! Alright... since it’s a fight, let’s prepare the paper to write on, and the figures.”
“Okay!”
This was one such game that involved role playing on a smaller scale—a make-believe tabletop adventure that I played together with Ann.
The experience was greatly enhanced with the use of a pen, some paper, and dice. All you needed to know how to do was speak and perform basic arithmetic. A game so timeless that all ages could enjoy. It transcended the ages, existing long before the age of electronic smartphones, and will continue forth long past their expiration.
Labyrinth #228 was in a sort of fantasy world, where the literacy rate wasn’t that high, and finding people that knew arithmetic beyond counting their fingers was rare. Simply being able to do basic math functions set you above the rest of the populous.
We let Fez handle the task of obtaining pen and paper for us to use. Despite how expensive they were, the quality was still rather poor. We could use charcoal to write and have slabs of wood or stone as the writing surface, but that was incredibly unwieldy. Plus, there was a certain level of romanticism when it came to using pen and paper for this sort of thing... The cultural differences between modern Earth and this fantasy world were pretty huge, so I figured this sort of game would be hard to popularize in Milt Village. Nonetheless, I had no problem playing with Ann, a girl so brilliant she would put adults of this world to shame.
Ann and I were using the free time we had between dinner and bedtime to play. Ever since I came to this world and met Ann, we played card games made with thin pieces of wood, and board games with handmade pieces. Our favorite game of them all though was one called “Labyrinths and Dragon’s Feast”. She asked me before why I liked this one so much, to which I told her that while card and board games were fun, being able to make your own adventures and characters in “Labyrinths and Dragon’s Feast” was way more enjoyable for me.
“With two bandits taken down, they are at a disadvantage and feeling desperate, so one tries to take a hostage. What will you do?”
“I won’t let him do that and use ‘Galewind’ to stop him!”
“You might not make it in time so you’ll have to roll for that.”
“Okay, so I throw two die and have to get more than a five and... An eight! I got it!”
“You manage to move so fast that no one can see you cutting between the bandit and the woman he was trying to take hostage.”
“I look at them with a fearless smile and say... ‘It’s useless to try and take hostages, you guys never learn. Do you even care for your own lives!?’”
Tabletop Role Playing Games (TRPGs) had the unique feature of being able to play with premade characters, or creating your own. There were a lot of games on PC and such that let you choose basic things like your occupation or gender, but not many that let you customize everything down to personality quirks and individual stats. I wish there were more games that did this. It was really interesting to play with your own custom character and go off on adventures. There were some games that had Yes or No choices for story progression, but they typically were still confinging when it came to player flexibility.
In our game here, Ann had created a character named... “Anne”. It was pretty easy to determine a person’s preference and tastes by the characters they created. And in some cases, the player bases their character off the idealized version of themselves.
“So you defeat the bandits, all the passengers of the carriage lavish you with gratitude.”
“Well, I smile at them and say, ‘I just happened to be on the same carriage as you all, but maybe this chance meeting was one of fate. One destined to happen.’”
Ann’s character was a 19-year old female warrior who was tall and had an extremely nice figure. Anne had a very caring personality and a strong sense of duty—she also had hopes and dreams of her own.
My heart was warmed by Ann’s cuteness as she tried to play out her gallant imaginary character. She even came up with cool one-liners, but then would get shy whenever she recited them so— No, that’s not important right now.
“You march straight into the bandit’s hideout. There, a man that seems to be the boss is lying in wait and greets you. He mockingly says, ‘Yer jus a trav’ler, ain’t cha? Watchu doin’ protectin’ dis sorry lot? Dey can even save der sorry asses.’”
“I say, ‘That’s right, I’m just a traveler that has nothing to do with them, but the tears of the children you caused with your misdeeds is more than enough reason to fight!’ while striking a pose and lunging at the boss bandit with my sword.”
I become worried as I look at Ann’s sparkling eyes filled with passion and joy.
There were various players that projected their idealized selves as TRPG characters. Anne was a gallant female warrior that wore plate armor and wielded swords and lances. Did she represent Ann’s ideals? There were no characters that could do absolutely everything in the world of TRPGs or MMORPGS. Typically there were a variety of roles ranging from tanks and healers to damage dealers, and they all came together in a party to fulfill their various roles and advance towards a similar goal. I had made this “Labyrinth and Dragon’s Feast” game so that even a beginner like Ann could enjoy it while keeping those basic rules in mind.
But Ann hadn’t chosen a healing profession, or even concentrated on healing skills, despite having such a sweet and gentle personality as Anne. It wasn’t like I was one of those people that equated female players as always being healers. But Ann didn’t so much as look at the healing system before she dashed straight for shields and swords. I was surprised she chose the role of an attacker without hesitation.
Ever since then, I began observing Ann and her preferences and playstyle of her character from the role of the facilitator of the adventure—the Game Master, if you will.
“The mayor of the village you saved bows his head deeply and thanks you. He says, ‘Thank you so much, traveler. These are are all the silver coins we collected among all the villagers. Please take them as a token of gratitude,’ and he hands you a bag with 48 silver coins inside.”
“Umm... let’s see... ‘That’s really nice of you, but won’t the village be in trouble if I take this? I’ll accept half of it as thanks, but please take the other half and repair the village.’ I take 24 coins and give back the rest to the mayor... Aoi, I can make it to next town with three silver coins, right?”
Ann’s sense of economics was quite nice. She was neither too modest or greedy. So even in her ideals she was pragmatic as well?
“I give Wata five silver coins and say, ‘Here, have this. You’re always helping me with the recovery potions.’”
Anne might excel in attack and defense as a warrior, but she had no way to recover herself. So I made an NPC companion for her named Wata, a doctor character that specialized in healing, and urged her not to forget about him. His occupation may involve healing people, but there was an expense that you had to keep in mind, as medical ingredients depleted as they were used.
It was surprising to see her interact with Wata, but she wasn’t handing all the money for him to manage, she managed her own money and gave some to him from time to time.
Right now I was giving Ann an allowance we called a ‘salary’, but I took care of her food, clothes and living expenses as well. Basically, I was raising her myself. Would Ann have the independence and capacity to take care of herself even if I wasn’t looking after her?
I had come to realize Ann’s capacity to live was quite high in the time we had spent together, but... Actually, that wasn’t all that strange in hindsight. Considering how Jenny was, it wasn’t all that difficult to figure out how Ann had become so independent to the point where she learned how to read, write, and do math.
This wasn’t like Earth where there were various welfare services for people. We were in another world that didn’t seem to have advanced much past the middle pages. I became all too aware of that fact when Sara got sick and her mortality was very much up in the air. With this in mind, it made sense to me that Jenny tried to raise Ann in such a way that she could fend for herself in the event that Jenny died or became unable to work. The last time I asked, Ann told me that Jenny was her only family left, which was all the more reason to be motivated to learn.
Even if crisis was to befall Anne, Ann was a really good player, and her responses always surprised me.
“A knight in imposing black armor clashes swords with you and says, ‘You know the difference in our power, don’t you? It’d be a shame for you to die here, so why not become my minion? I will help you if you submit to me...’”
My game didn’t have any rebirth mechanics or anything like other games had. Once your character died, that was it. So even if was just the life of the character that was on the line, the fear of death was always around the corner.
“I’ll let my sword answer! ‘I won’t give up. I won’t be able to keep on living if I lost who I am. I will defend my humanity at all costs!’ Yes, if I use all the magic tools I have, there’s about a 50% chance of winning!”
She had the strength to confront death head-on, and the pride to treasure her dignity.
“Zzz...”
I remembered something I had noticed from observations of Ann, as I looked at her happy, sleeping face. She glued herself to me and dressed lightly when we went to sleep, so it was kind of difficult to keep my head cool. While the female warrior Anne played out in the game, the thought of Ann projecting herself through Anne made me feel somewhat lonely, but also happy.
Right now, Ann was the one being protected by me, but if Anne represented her true ideals, then she wasn’t very satisfied with how things were right now. Even if she wasn’t unhappy with them, it wasn’t something she’d want to live with forever. Which reminded me... She’d been devoting herself to helping me with potion making and doing housework. Judging from her attitude towards Wata the NPC, she seemed more eager to protect than be protected. She would probably want a partner that could stand on equal ground with.
If Ann told me someday that she wanted to me to be her ‘equal partner’... What would I say? What kind of face would I make? Would I feel happy or sad? Which one of us would overcome the other? She may even find someone that wasn’t me to be her partner... I wanted to believe in the relationship we developed between each other over the last few months. I could rest easy if she chose me as her partner, right? The feelings swirling within me were a mix of 90% expectation and 10% anxiety—just like when you came across a cool-looking game with a large update coming.
I slowly closed my eyes and fell asleep before the warm feeling inside my chest dissipated.
Life may have tons of difficult events in store, but there will always room to have fun and play around.
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